Ever wanted to automatically apply changes from one material to multiple others? Or to reuse a Base Material for local tweaks? In Unity 2022.1, they’ve introducing a concept similar to Prefabs, compatible with all render pipelines, to manage Material Variants in the Editor.
Find out more 👉👉 https://blog.unity.com/games/material-variants-the-solution-for-managing-complex-material-libraries
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